﻿#pragma once

#include "../MonsterObject.h"
#include "../../MirDatabase/MonsterInfo.h"
#include <cmath>

using namespace Server::MirDatabase;
using namespace Server::MirEnvir;
namespace S = ServerPackets;

namespace Server::MirObjects::Monsters
{
    class FrozenFighter : public MonsterObject
    {
    protected:
        FrozenFighter(MonsterInfo *info);

        bool InAttackRange() override;

        void Attack() override;
        //TODO - Remove this/clean it up
    private:
        void LineAttack(int distance);

    protected:
        void ProcessTarget() override;
    };
}

